This is a review of the base campaign for Monster Hunter Wilds. It doesn’t talk about the endgame or any other content that takes place after the credits roll. This video is targeted at players who are new to the franchise.
After hitting more than 1.3 million concurrent players on steam in the first few hours of its release, Monster Hunter Wilds is now a monstrous hit for Capcom. That doesn’t mean the game isn’t without a few issues. In fact, on day one, the game received a mixed review rating on steam, primarily due to its poor performance on PC. We’ll get to that later.
The game itself has been receiving mostly good reviews, as it lives up to the standards of the 20-year old franchise, while also being accessible enough to welcome new players.
For those who don’t want to watch the full video, here’s the summary: The base campaign is short, enjoyable, and quite easy, at least compared to the previous two games in the series. These games are meant to be played for a long time, so finishing the campaign is only step one towards experiencing the game. I’m currently not aware of what is included in the endgame, but media outlets have suggested that it has content worth another 15-20 hours.
If you’re playing on PC during the launch window, do make sure you will actually be able to run the game smoothly, or else wait for some performance patches. Apart from the PC performance hiccups, there is little to complain about Monster Hunter Wilds. It is an excellent introduction to the series for new players, and offers many quality of life improvements to returning players. On the whole I enjoyed the 12-13 hours I spent on the campaign.
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