Category: Season 2

  • Disco Elysium: The Final Cut – Tiny Overview

    A tiny overview of one of the most acclaimed RPGs of the past decade.

  • Having A Main Game

    As kids, my friends and I didn’t really have access to a large number of games. We had to be happy with whatever few games were available among all of us, and it was very rare to get something new. So we used to play the same games over and over again, trying to beat old high scores or seeing if we had missed anything. There were no DLCs or expansions for these games, so it was not like we were playing to prepare for some new content drop a few months later.

    Fast forward to 2024, it is not uncommon to see people pick a main game to focus on, while occasionally trying other games. No matter how many games they try, they always return to their main games, usually when there is a new content drop in the form of an update or expansion or a limited time event. In other words, having a main game is like having a hobby within a hobby. Playing games can be your hobby, but playing your main game is a hobby within that hobby. You can call a game your main if you know nearly everything there is to know about it, if you can guide new players to reach the highest goal achievable in that game, and if you blindly buy whatever new content the game puts up for purchase, without bothering too much about trivial things like review scores and quality of the content.

    Having a main game can be a good and bad thing, and we will talk about a bit of both in this video.

  • Remasters, Remakes, & Reboots

    Nostalgia sells! This has been proven time and again, even though we know that we are not really nostalgic for the media itself, but for the time in our lives that they remind us of. But putting aside human psychology for a while, publishers have realised that if they wait long enough, they can simply recycle older games from their catalogue, add a few tweaks here and there, and they will have a surefire hit on their hands. This has been seen time and again the success of various remakes, remasters and rebooted projects. In this video, let us take a look at some successful examples, and try to predict what the future will be like for these projects.

  • MMOs – Still Standing Strong

    MMOs, or Massively Multiplayer Online games have been around since the 1980s in one form or the other, and still continue to enjoy a fair amount of popularity today. That said, some of the most played games in the world today are not MMOs, but games with a smaller scale like MOBAs or arena shooters. MMOs have always demanded a lot of time and money from their players. Money might not be a huge issue for some people, but time is certainly a valuable commodity that people don’t give to new games so easily, which is why it is much harder for newer players to start playing MMOs.

  • Deep Dive Into Microtransactions

    In the previous episode, we briefly talked about how FOMO tactics are used to encourage players into buying things they don’t really need. In this video, let’s have a look at what these items actually are, and if they are worth your money. Since there are a wide variety of games out there featuring different kinds of shops, I limited myself to a sample of three games, with three different business models, all of them featuring cash shops with expensive items.